“20,000 Above” is a game set in a world of floating islands, far up in the sky. You are the captain of an airship with its crew, on a steampunk voyage across the seven skies. You’ll find your success through missions, trading, resource gathering or piracy.
Throughout the game you will find skyports where you can dock for supplies and upgrades. Here you will meet friendly as well as shady characters presenting you with their stories. Some of them may join you on your journey. As you learn more from your conversations, you gradually gain an understanding of how this strange world is held together, and how it came to be.
You choose your own name and portrait when creating your captain. Through your actions you will also, to an extent, define your character’s personality – be it charming or fearsome.
20,000 Above has simple click-to-move controls with a number of added abilities based on your ship and crew. Your journey begins high over the clouds, and from your vantage point you can see ships move and interact below. When you feel ready, you progress downwards to find new adventures and greater challenges.
Björn - @BjornAlbihn
(art, programming, game design)
Jonatan - @JonatanCrafoord
(sound, programming, business)
Ville - @VilleEricsson
(concept art, visual design)
Alexandra - @AMeurling
Q: Is this game for me?
A: Of course! It will be an amazing adventure with exciting missions, fun gameplay and a beautiful game world. No matter if you are already a gamer or completely new to games we want to create something that you can enjoy.
Q: So what is it like?
A: We take a lot of inspiration from colorful worlds such as those created by Studio Ghibli (My Neighbor Totoro, Howl’s Moving Castle, Spirited Away), and want to create an adventure game in a similar style where you are the main character. If we should compare it to other games it is a bit like Baldur’s Gate meets Pirates!, with more steampunk airships.
Q: Is it a multiplayer online game?
A: No, at least not yet. We are focusing on making a fun single-player experience. If it’s successful we would love to expand it with multiplayer later. Making a multiplayer game can be pretty demanding on its own, and we would rather do one thing really well than try to do everything at once.
Q: It looks like it would be amazing on a tablet, will it be available on tablets?
A: Right now we’re making the game for PC and Mac, but tablets like the iPad could be an option later on. We’re keeping it in mind. Just like with single-player / multiplayer we want to focus on one thing at a time.
Q: Will it be free to play? What will it cost?
A: We want as many people as possible to play the game, and we don’t want anyone to feel that you need to pay extra money to get ahead. That’s why we have this idea to let people pay however little or much they want to get the entire game. We’ll see if we can make it work, but at least that’s the plan for now. :)
Q: Who made this game? How many people are you?
A: 20,000 Above is being created by a small indie team in Stockholm, Sweden. We’re three people working pretty much full time, with a handful others joining in to help us occasionally. We’re funding the development from our own pockets, without publisher involvement. We think that is a good thing, since it allows us to take our time and make creative decisions that are not just based on how much money we can make.
Q: When is it done? Is there a beta?
A: We’ll take the time we need to make it nice and polished, and it might be a while before it is completely done. However, we will have tests and beta versions available on the way for people to try out. You can sign up below!
If you want to get notified about our progress and when we are doing beta tests, please sign up with your email address below! We won’t share it with anyone else.
Thank you for learning about our game!
That Brain – 2014