“20,000 Above” is a game set in a fictional world of floating islands, far up in the sky. You’re the captain of an airship and its crew, on a steampunk voyage across the seven skies. You’ll find success through missions, trading, resource gathering or freebooting. The game is currently in development by our small indie team at That Brain.
Throughout the game you will find ports where you can dock for supplies and upgrades. Here you will meet friendly as well as shady characters presenting you with their stories. As you learn more from conversations with your newfound cohorts and competitors, you gradually gain an understanding of how this strange world is held together, and how it came to be.
You choose your own name, gender and portrait when creating your captain. Through your actions you will also to an extent choose your captain’s personality – be it friendly, fearsome or flirtatious. Your dialog choices may have effects on alliances and gameplay outcomes, and could include subjects as diverse as romance and piracy premeditations.
20,000 Above is controlled in a style similar to top-down games such as Starcraft or League of Legends , but with some big differences. The game has simple click-to-move controls with a number of added abilities based on your ship and crew. The world however is fully 3d, with several levels of gameplay… much like a layer cake! From your vantage point in the sky, you can see ships move and interact on levels below, but you can only reach them once your ship is ready for the added pressure.
Björn - @BjornAlbihn
(art, programming, game design)
Jonatan - @JonatanCrafoord
(sound, programming, business)
Ville - @VilleEricsson
(concept art, visual design)
Q: Is this game for me?
A: Of course it is! It will be an amazing adventure with exciting missions, fun gameplay and a beautiful game world. If you are already a gamer, you can even put your non-gamer friend next to it and they should finally understand what they have been missing out on.
Q: No really, what is it like?
A: If you enjoyed Privateer or Pirates! but think they are a bit old and 2-dimensional and with too few steampunk airships, you’ll love 20,000 Above. If you think Eve Online is a great idea but you just can’t be bothered to manage a corporation 40 hours a week, you should really try this! If you played Diablo or Mass Effect and wanted your character to actually be an airship with crew, and the character interactions to be more like in Firefly, then this game is for you.
Q: Is it an MMO?
A: No, at least not yet. We focus primarily on making an deep, open world single-player experience. If it’s successful we would love to expand it with both co-op and player-versus-player (PVP) modes later. Making a multiplayer game can be pretty demanding on its own, and we would rather do one thing really well than try to do everything at once and failing. We look at how Torchlight did it, building a single-player experience first, and then adding the co-op/PVP-parts as an add-on or as a new game in the same universe.
Q: It looks like it would be amazing on an tablet, will it be available on tablets?
A: Right now we’re making it for PC and Mac, but tablets like the iPad could be an option later on. We’re keeping it in mind. Just like with single-player / multiplayer we want to focus on one thing at a time, and do it really well.
Q: Will it be free to play? What will it cost?
A: We want as many people as possible to play the game, and we don’t want anyone to feel that you need to pay extra money to get ahead. That’s why we have this crazy idea to let people pay whatever they want to unlock the entire game. We’ll see if we can get it to work out, but at least that’s the plan for now. :)
Q: Who made this game? How many people are you?
A: 20,000 Above is being created by a small indie team in Stockholm, Sweden. We’re three people working pretty much full time, with a handful others joining in to help us occasionally. We’re funding the development from our own pockets, without publisher involvement. We think that is a good thing.
Q: When is it done? Is there a beta?
A: We have a loose schedule to complete the game sometime in 2014, but we’ll take the time we need to make it nice and polished. We will have alpha and beta versions available earlier for people to try out. You can sign up below!
If you want to get notified about our progress and when we are doing beta trials, please sign up with your email address below! We won’t share it with anyone else.
Thank you for learning about our game!
That Brain – 2013